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DEPARTMENTS / LOCATIONS & PLANS

Know the place before the day.

Keep access notes, floor plans, lighting intent and scene requirements together. Everyone prepares from the same context.

Interior location

Keeper’s cottage

1 Lantern Lane, Greyhaven · fictional

Kitchen and control room. West entrance 0.9 m clear, no wall fixings, protect oak floors. Parking at Harbour Base; no public access directions supplied.

Sets
A Control room / B Kitchen
Status
Locked sample location
Access
West door 0.9 m; hand-carry equipment
Restrictions
No wall fixings; protect oak floors
Unit base
Harbour Base; separate technical loading
Dress / shoot / strike
Nov 2 / Nov 3 / Nov 4

Exterior location

Headland & coast path

North Head, Greyhaven · fictional

Arrival and departure lay-by plus inland path section. Weather cover decision by locations and the production safety team. A fictional scout, not a permit or a working risk assessment.

Sets
Arrival lay-by / inland coast path
Status
Weather review pending
Access
Crew shuttle from inland turnout
Restrictions
Agreed inland performance area only
Unit base
Harbour Yard; shuttle via inland turnout
Scout / shoot / release
Nov 2 / Nov 4 / Nov 4

Controlled stage

Lantern room stage

Stage B, Greyhaven Studios · fictional

Stage concept and access gallery. Short stair landing and removable lantern-room panels. Lighting creates the beam effect; VFX adds the exterior night view. Stage finish and movement review pending.

Sets
C Lantern room / D Stair landing
Status
Build and movement review pending
Access
Wide loading door; clear lane
Restrictions
Scenic lens non-operating; qualified crew sign-off
Unit base
Studio canteen / cast holding
Build / shoot / strike
Nov 2–4 / Nov 5 / Nov 6

From the scout to the lighting plan.

Electric workspace →

Control-room geography

Illustrative plan: window, door, oak table, lamp, actor marks and camera positions. Not a construction drawing or measured survey.

Dusk lighting intention

Illustrative lighting approach, not a rigging or electrical instruction. Window softness, practical warmth and negative fill are the creative intent.