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PUBLIC DEMO A fictional production. Changes stay in this browser.AI features are off
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Try a production change. Save a draft, notify departments, or ask for approval.

DEPARTMENTS / SPECIAL EFFECTS

Special effects

Connect practical effects with power, sound, costume and reset needs.

DEPARTMENT WORKSPACE

Practical effects & cues

Plan practical effects with the departments that must photograph, hear or reset them.

Final rotation cue

Effect
Scenic lens / light
Trigger / dependency
Electric controlled effect
Test
Prep test

The image is produced by controlled lighting; the scenic lens is non-operating.

Relay switch sound

Effect
Prop switch
Trigger / dependency
Sound wild track
Test
Before wrap

Keep practical movement and recorded sound separable for editorial.

Window atmosphere

Effect
No smoke planned
Trigger / dependency
Director / camera agreement
Test
Current design

A change to atmosphere requires a new review; do not infer smoke from a lighting reference.

Effect reset

Effect
Starting orientation
Trigger / dependency
Script continuity
Test
Each take

Mark the reference position and record it with the take.

Test photographs

Effect
Beam shape / brightness
Trigger / dependency
Camera / VFX
Test
Nov 2

Attach approved frames before the final lighting call.

Effect wrap

Effect
Power down / handback
Trigger / dependency
Qualified crew
Test
Day 3

Production and qualified crew own the working procedure.

Every effect cue needs the AD, camera, sound, electric and performer teams aligned.

Shared requirements & dependencies

Sample workspace for special effects. Open a prep item to change its status, inspect dependencies or follow it back to the scene.

1 requirements
Special effectsIn progress

Simulated lighthouse sweep

A controlled lighting cue simulates the beam; no live lighthouse mechanism. Coordinate timing with camera, electric and sound. Keep the practical-effect review attached.

Lou Finch

Keep the next department informed.